3 Pokemon Titles That Were Denied the Adoration They Warranted
In the wake of a vision of world peace thanks to Pokémon Go, it's undeniable that the creature-catching series is about as popular video games around. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing pandemonium around card prices ensures almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral annually.
Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These are games that failed to receive their proper due, or were buried by the excitement of the mainline series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.
With dozens of core games and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu