Guitar Hero Turns 20 – How a Plastic Axe United Generations Between Rock Fans
Marking 20 years after the legendary game debuted across the Atlantic, giving players everywhere the opportunity to become rock legends. Not in reality, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy guitar solo in front of a packed crowd of friends.
Created by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes moving along the screen in time with the music. Each riff corresponded to specific notes, creating the feel of an authentic performance.
The studio previously experimented with rhythm games before partnering with RedOctane, later acquired by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising massively profitable franchise that had a significant influence on numerous of the artists included, introducing classic bands to a new generation of younger players.
Michael Dornbrook, former COO from the developer, remembers the early budgetary hurdles of licensing the recordings – even though the first two games primarily featured cover versions.
“We reproduced all the music since the dollar figure was so high,” he says. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure bands like the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero took off, album purchases and radio play were going up, everyone wanted to participate.”
He adds: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational thing.”
Classic Rock Finds a New Audience
Irish group one featured act included their track on the 2008 game the popular installment. Guitarist the artist remembers how the series brought older hits back into vogue: “The game offered a bigger, younger audience. Generally this had been seen as outdated material, but then when it was featured on the game and teenagers discovered it, suddenly it became trendy. That legitimised it, and got rid of the ‘dad rock’ tag. It gave our catalog a new life.”
In 2008, the Answer’s debut album was still not available stateside, meaning the game served as a primary platform of discovery for the group during their US tour supporting the rock giants. “The roadies were playing the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Impact
Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the group more money than any of their studio albums. It moved more than 500,000 units in its first week, and demand for their songs saw an increase significantly during an era as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is difficult even in the hardest setting, not to mention played at increased tempo while hitting a single one of the thousands of cues. The streamer stated requiring nine months to accomplish.
“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” says musician the artist.
DragonForce previously wrapped up a successful tour before their hit appeared in the third game, but Li says it turned them into a household name. “I remember the record label calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of top acts at the event.”
Indeed, the band's visibility via the game was so immense that it has risked eclipsing all other the band has done. Last year, the song was used in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I'm pleased we played a role in fans' experiences”.
Enduring Impact of a Plastic Guitar
The best promotion, whether it’s for cars, apparel or games, goes further than selling something – it inspires a desire. Was the game able to harness this? “Precisely what our team aiming to achieve,” he confirms. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to enable everyone to do it”.
Most installments were released in just a half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a short-lived revival in 2015.
Titles like Clone Hero and newer releases have kept the community active, and there’s set to be a new product from the founders on the way. Recently formed developers has entered work on its debut rhythm-based title. The initial creators are participating as special advisers. Are gamers ready to embrace another game following the classic?
“Our team believed those games could be similar to sports games allowing annual update every year,” he remarks. “With abundant fresh tracks it could remain perennially popular, so I’ve always been hopeful. There’s no reason for it to persist for future fans.”