Tetris Couldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Whenever a prominent honors show nears, you'll find an outcry to include fresh award types to honor underappreciated efforts and fill the passions of enthusiasts dedicated to specific genres.

A fellow writer made the case advocating for terror-themed awards. That would rule. Equally deserving are strategy board titles, which is a passionate advocate's mission. However, I must insist if I try to elbow in front because like all blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent and important of all. The demand is this: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; opinions vary greatly, and it will always start arguments resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. However, it represents an essential concession for the industry of video games, which are so diverse it's challenging to consider them as a single art form.

For the full spectrum of gaming accomplishments to gain proper attention, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards currently feature classifications covering Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Together, these award types successfully include numerous genres, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists to accommodate them. Consider three of recent excellent titles, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Unfortunately, nowhere.

Acknowledgment Issues

Many instances occur of brilliant puzzle games published annually without proper recognition during gaming ceremonies, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.

  • One classic puzzle game got overlooked in any category during that awards season
  • Another creative title received no nominations that year
  • A beloved organization game got ignored in 2021
  • Only a few logic titles managed to sneak into independent or mobile categories

Significance of Puzzle Games

Commonly they're compact experiences, but the art behind logic titles holds tremendous importance. Iconic mobile puzzle games stand as the most-played games in the world continuing this trend for over a decade.

The iconic tile-matching title rivals famous sandbox experiences for the title of highest-selling title ever; it additionally competes for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill five nominees interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.

To emphasize again, these represent titles lacking appropriate categories at major gaming awards. Brain-teaser creators are working at the hard edge interactive creation, developing some of essential manifestations of gaming itself. Just like movie stunt professionals, they deserve recognition. We shouldn't delay generations.

Victoria Lane
Victoria Lane

Data scientist and BI consultant with over a decade of experience in transforming raw data into actionable business insights.